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Humanity

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In Origins a new humanity system was worked in based off the original in DayZ. There are a couple new ways to gain humanity in Origins. Both Bandits and Heroes have three levels.

Everything below is simple guesswork, as no offical guide to the humanity system has been released.

Items marked with a *, have been tested and are accurate to version 1.7.6

Becoming a HeroEdit

Give Bloodbag +20*
Give Bandage +20*
Give Morphine +20*
Give Painkillers +20*
10+ Zombies (~1min) +300*
Kill Level 1 Bandit +500*
Kill Level 2 Bandit +1000*
Kill Level 3 Bandit +1500
Dayzoriginsheroes

Male Heroes


Dayzoriginsfemaleheroes

Female Heroes

When raising humanity, you are forced to do more than just one of these. The same goes for Killing Dr. Ivan and giving medical help.

Killing bandits will increase one's humanity. This is easily avoidable by switching up what you do: heal people, kill zombies and Ivan, and repeat. 

If your humanity is below 2500 then it will slowly regenerate over time until it reaches 2500.

Hero LevelsEdit

Level one: Humanity >2900

Level two: Humanity >6500

Level three: Humanity >15000

Becoming a BanditEdit

Kill Survivor

-100

Kill Level 1 Hero -500*
Kill Level 2 Hero -1000*
Kill Level 3 Hero -1500
Kill Level 1 Bandit -500
Kill Level 2 Bandit -1000
Kill Level 3 Bandit -1500
Dayzoriginsfemalebandits

Female Bandits

As a level 1 bandit, every kill makes you lose humanity. At level 2 bandit, survivors give you 0 humanity and the rest are the same. And as a level 3 bandit, survivor kills make you gain humanity.

Level 1 bandits give 0 and the rest are the same. Hero kills at any level still give you the normal humanity.

Dayzoriginsbandits

Male Bandits

Bandit LevelsEdit

Level one: Humanity

Level two: Humanity <-6500

Level three: Humanity <-15000

DyingEdit

Dying as a level 2 bandit will cause you to gain 500 humanity. Dying as a level 2 hero will cause you to lose 500 humanity.

System for PvP in DayZ OriginsEdit

Bandit Level 3:	- 15000 Humanity (-8500 from Level 2)
Bandit Level 2:	- 06500 Humanity (-8500 from Level 1)
Bandit Level 1:	+ 02000 Humanity (-500 from Survivor)
Survivor:          2500 Humanity
Hero Level 1:	+ 02900 Humanity (+400 from Survivor)
Hero Level 2:   + 06500 Humanity (+3600 from Level 1)
Hero Level 3:	+ 15000 Humanity (+8500 from Level 2)

Player = Bandit:
Kill Survivor: - (200 - (100 * Banditlevel[p])) Humanity
Kill a Bandit: + 200 * (3 - Banditlevel[p]) * Banditlevel[t] Humanity
Kill a Hero: - 500 * Herolevel[t] Humanity
Player dies: + (200 * (Banditlevel[p] - 1) Humanity

Player = Survivor:
Kill a Survivor: -500 Humanity
Kill a Bandit: + 400 * Banditlevel[t] Humanity
Kill a Hero: -500 * Herolevel[t] Humanity
Player dies: +/- 0 Humanity

Player = Hero:
Kill a Survivor: - (100 + (100 * Herolevel[p])) * Herolevel[p] Humanity
Kill a Bandit: + 300 * Banditlevel[t] Humanity
Kill a Hero: -500 * Herolevel[t] Humanity
Player dies: - (100 * (Herolevel[p] - 1) Humanity

t = target
p = player
df

False code ^^

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